Paintbrushes, Algorithms, 3D apps. These are my toys.
November 29th, 2010

Y

I went for a look around Oxford a few weeks ago which was inspiring. Wandered around the Magdelen college and found this hidden gem at the back of the grounds in a secluded, peaceful gardens (maybe its swamped with tourists such as myself in the summer?)

http://www.magd.ox.ac.uk/wallinger/movie.html

Aside from the mathematical beauty of the tree, I thought that it’s placement in the field with other trees was genius. Kinda unexpected, in a similar way to a good piece of street art.


November 2nd, 2010

Biomorph

I’ve just finished reading Richard Dawkin’s classic book on Evolution, The Blind Watchmaker. I was stunned by the program ‘Biomorph’ that he wrote for the book, very ahead of its time for the mid 80′s.

Mark Jones of Cambridge Uni has written up a version of the original algorithm that you can play:

http://www.phy.syr.edu/courses/mirror/biomorph/

Life starts as just a single pixel and just as on early Earth, it takes a while to get going. Each generation will show 12 mutant offspring of the generation before it, essentially copying the ‘random’ mutation that occurs in nature.
Biomorph allows you to ‘play’ god, or if you prefer, the role of natural selection.
As you choose forms that appeal from each generation, the forms become increasingly complex.

I hope I can find time at some point next year to work on an experimental animation and try some of these techniques in contemporary 3D. MEL script in Maya would work pretty well to create some cool looking visuals.


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