March 21st, 2011
Year after year, as the 3D world evolves rapidly, our reliance on jargon words that make up our digital vocabulary has increased. In a push to open up both my blog and Bigman’s website to a larger audience, we have created the ‘Geek Glossary’. Whether it be the advertisement and marketing industry, or part of the wider 3D community, we hope to enlighten and engage everyone with a comprehensive source of information.
Here is a direct link to Bigman’s Geek Glossary.
As new lingo is introduced and the need arises, our glossary will be updated. We hope you enjoy reading, if anyone has feedback please get in contact and let us know!
Posted in Bigman, geeky | 1 Comment »
March 1st, 2011
If you have been following Bigman for a while you will know that we have set up a custom photogrammetric pipeline to determine the exact geometric property of objects from a series of photographs. We use our pipeline to create highly accurate models and textures in Maya.
(see our previous post for a video overview of the process)

If you are interested in implementing this pipeline for yourself, you might be pleased to know that we have documented the whole process in a chapter of ‘3D Automotive Modeling‘ a new book out on Focal Press put together by Andy Gahan.



Theres more about this on the Bigman website.
Posted in 3D modelling, Bigman, rendering / lighting | 2 Comments »