February 1st, 2012
Been geeking away on more functions for Truchet.
now we have..
> much improved spray paint effect with better colour sampling from the image
> new ability for transparency and layering of effects
> pixelization effect
> stripes effect
> ability for the image to attempt to regenerate itself
> lots of animation controls
Posted in Art Direction, Bigman, geeky, graphic design, truchet | No Comments »
January 22nd, 2012
Been adding more painterly effects to Truchet++
- Pseudo spray paint texture (needs a little work)
- Pseudo compression ( square, blocky effect)
- Half-tone dots
- gradients
- Opacity controls
This starting to look closer to some of my traditional painting techniques. Im hoping to add more effects soon to make things look more organic.

Posted in Art Direction, geeky, graphic design, truchet | No Comments »
December 19th, 2011

For this year’s Bigman Christmas card I decided to use our Truchet++ program (see earlier post). To get the effect I wanted, I added functions for how randomized or true to the original image the colours were, and a small chance of the grid size doubling.
I’ve been having tons of fun with this so keen to develop it further, next on the list is a whole heap of animation parameters for making ‘tangram-ized’ video.
Posted in Art Direction, Bigman, geeky, graphic design, truchet | 1 Comment »
November 25th, 2011
Its a shame to see you go Airside, but nice that you are going out on a high



Posted in 3D modelling, Art Direction, graphic design | No Comments »
November 23rd, 2011
Elph, from Edinburgh writes a fantastic blog.

Great to see such passion and still innovating after many years in the game.


I heart datamoshing!

Posted in 3D modelling, Art Direction, graphic design, Uncategorized | No Comments »
July 11th, 2010
Recently I have been learning the 3Delight renderer. I have been very surprised how easy it has been to transfer over from using Pixar’s Render Man products, its a lot easier for artists to set up multiple passes for compositing – and the kind chaps even give you the first two rendering threads for free.

This Action Man utilizes the excellent image based lighting (IBL) shaders, calculated using point clouds. Got this rendered lightening quick, even with expensive stuff like motion blur, displacement (on the hair and towel).

Here are a pick of my render passes:
[Top row from left to right] IBL pass, Fresnel pass, Albedo pass
[Bottom row from left to right], Reflection pass, Index pass, Reflection Occlusion
Posted in 3Delight / RenderMan, Art Direction, Bigman, rendering / lighting | 1 Comment »