now we have..
> much improved spray paint effect with better colour sampling from the image
> new ability for transparency and layering of effects
> pixelization effect
> stripes effect
> ability for the image to attempt to regenerate itself
> lots of animation controls
For this year’s Bigman Christmas card I decided to use our Truchet++ program (see earlier post). To get the effect I wanted, I added functions for how randomized or true to the original image the colours were, and a small chance of the grid size doubling.
I’ve been having tons of fun with this so keen to develop it further, next on the list is a whole heap of animation parameters for making ‘tangram-ized’ video.
Year after year, as the 3D world evolves rapidly, our reliance on jargon words that make up our digital vocabulary has increased. In a push to open up both my blog and Bigman’s website to a larger audience, we have created the ‘Geek Glossary’. Whether it be the advertisement and marketing industry, or part of the wider 3D community, we hope to enlighten and engage everyone with a comprehensive source of information.
As new lingo is introduced and the need arises, our glossary will be updated. We hope you enjoy reading, if anyone has feedback please get in contact and let us know!
If you are interested in implementing this pipeline for yourself, you might be pleased to know that we have documented the whole process in a chapter of ‘3D Automotive Modeling‘ a new book out on Focal Press put together by Andy Gahan.
Recently I have been learning the 3Delight renderer. I have been very surprised how easy it has been to transfer over from using Pixar’s Render Man products, its a lot easier for artists to set up multiple passes for compositing – and the kind chaps even give you the first two rendering threads for free.
This Action Man utilizes the excellent image based lighting (IBL) shaders, calculated using point clouds. Got this rendered lightening quick, even with expensive stuff like motion blur, displacement (on the hair and towel).