Paintbrushes, Algorithms, 3D apps. These are my toys.
February 1st, 2012

Truchet animation test

Been geeking away on more functions for Truchet.

now we have..
> much improved spray paint effect with better colour sampling from the image
> new ability for transparency and layering of effects
> pixelization effect
> stripes effect
> ability for the image to attempt to regenerate itself
> lots of animation controls

December 19th, 2011

Merry Christmas ++

For this year’s Bigman Christmas card I decided to use our Truchet++ program (see earlier post). To get the effect I wanted, I added functions for how randomized or true to the original image the colours were, and a small chance of the grid size doubling.

I’ve been having tons of fun with this so keen to develop it further, next on the list is a whole heap of animation parameters for making ‘tangram-ized’ video.

March 21st, 2011

Bigman’s Geek Glossary

Year after year, as the 3D world evolves rapidly, our reliance on jargon words that make up our digital vocabulary has increased. In a push to open up both my blog and Bigman’s website to a larger audience, we have created the ‘Geek Glossary’. Whether it be the advertisement and marketing industry, or part of the wider 3D community, we hope to enlighten and engage everyone with a comprehensive source of information.

Here is a direct link to Bigman’s Geek Glossary.

As new lingo is introduced and the need arises, our glossary will be updated. We hope you enjoy reading, if anyone has feedback please get in contact and let us know!

March 1st, 2011

3D Automotive Modelling

If you have been following Bigman for a while you will know that we have set up a custom photogrammetric pipeline to determine the exact geometric property of objects from a series of photographs. We use our pipeline to create highly accurate models and textures in Maya.
(see our previous post for a video overview of the process)

If you are interested in implementing this pipeline for yourself, you might be pleased to know that we have documented the whole process in a chapter of ‘3D Automotive Modeling‘ a new book out on Focal Press put together by Andy Gahan.


Theres more about this on the Bigman website.

July 19th, 2010

Photogrammetric Assets

I’ve just released a vid onto Vimeo showing how we are getting the crazy levels of accuracy for our modelling and texturing.

I will detail the specific processes we use in a chapter in the forthcoming Focal Press book 3D Automotive Modeling.

July 11th, 2010

Action Man

Recently I have been learning the 3Delight renderer. I have been very surprised how easy it has been to transfer over from using Pixar’s Render Man products, its a lot easier for artists to set up multiple passes for compositing – and the kind chaps even give you the first two rendering threads for free.

This Action Man utilizes the excellent image based lighting (IBL) shaders, calculated using point clouds. Got this rendered lightening quick, even with expensive stuff like motion blur, displacement (on the hair and towel).

Here are a pick of my render passes:

[Top row from left to right] IBL pass, Fresnel pass, Albedo pass
[Bottom row from left to right], Reflection pass, Index pass, Reflection Occlusion

July 11th, 2010

Bigman Showreel 2011

We have just released V1.00 of our new Bigman showreel, 3 years in the making.

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